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	<title>The Procrastinator's Worst Enemy &#187; eLDes Module 2: Learning Theories</title>
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		<title>Activity 2.7 &#8211; Creating Storyboards</title>
		<link>http://tdinh86.edublogs.org/2008/05/23/activity-27-creating-storyboards/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/23/activity-27-creating-storyboards/#comments</comments>
		<pubDate>Fri, 23 May 2008 00:45:17 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[storyboards]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=100</guid>
		<description><![CDATA[Resource: http://www.uncc.edu/webcourse/sb/storyboard.htm
We will be developing course storyboards based on the simple or graphical storyboards
SIMPLE STORYBOARD

GRAPHICAL STORYBOARD

]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff">Resource: <a href="http://www.uncc.edu/webcourse/sb/storyboard.htm" target="_blank">http://www.uncc.edu/webcourse/sb/storyboard.htm</a></span></p>
<p><span style="color: #ffffff">We will be developing course storyboards based on the simple or graphical storyboards</span></p>
<p><span style="color: #ffffff">SIMPLE STORYBOARD</span></p>
<p><span style="color: #ffffff"><img class="aligncenter" src="http://www.uncc.edu/webcourse/sb/images_sb/simplearrows.gif" alt="Simple Storyboard" /></span></p>
<p><span style="color: #ffffff">GRAPHICAL STORYBOARD</span></p>
<p><span style="color: #ffffff"><img class="aligncenter" src="http://www.uncc.edu/webcourse/sb/images_sb/Inspir_SB.jpg" alt="Graphical Storyboard" width="665" height="498" /></span></p>
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		<item>
		<title>Activity 2.6 &#8211; Social Learning Theory</title>
		<link>http://tdinh86.edublogs.org/2008/05/23/activity-26-social-learning-theory/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/23/activity-26-social-learning-theory/#comments</comments>
		<pubDate>Fri, 23 May 2008 00:42:25 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[behaviourist]]></category>
		<category><![CDATA[cognitivist]]></category>
		<category><![CDATA[constructivist]]></category>
		<category><![CDATA[humanist]]></category>
		<category><![CDATA[social learning]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=99</guid>
		<description><![CDATA[How could you apply Bandura&#8217;s Social Learning Theory in an e-Learning context?
As Bandura&#8217;s theory is based on the importance of observing and modelling of which experience and expectations are key elements, applying this in an e-Learning context could be achieved through games and simulations and virtual worlds as well as videos/vodcasts, animations and so on. [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff"><strong>How could you apply Bandura&#8217;s Social Learning Theory in an e-Learning context?</strong></span></p>
<p><span style="color: #ff6600">As Bandura&#8217;s theory is based on the importance of observing and modelling of which experience and expectations are key elements, applying this in an e-Learning context could be achieved through games and simulations and virtual worlds as well as videos/vodcasts, animations and so on. Each of these technologies will provide the visualisations necessary for observing and modelling and thus aid in forming expectations. The added benefit of games and simulations and virtual worlds is that it facilitates experience. These technologies allow learners to practice in an environment which does not necessarily have physical consequences and thus reduces risk and can provide immediate feedback detailing behaviours which may have lead to wrong decisions and so on; and so, if it came to real life situations the learner would be better educated.</span></p>
<p><span style="color: #ff6600"><strong> </strong></span></p>
<p><span style="color: #ffffff"><strong>Now consider the learning theories in the context of the technologies you have researched in Module 1. Which theories are suited or more appropriate?</strong></span></p>
<p><span style="color: #ff6600"><strong>Behaviourist</strong> &#8211; Considering the cause and effect foundations of this theory, games and simulations are perhaps the best to context to apply it to. Online quizzes and assessment also work in favour of this theory as they allow reinforcement and repetition as well as immediate feedback.</span></p>
<p><span style="color: #ff6600"><strong>Cognitivist</strong> &#8211; The majority of the technologies could be applied however the struggle would lie in fitting technologies into a structured learning problem. In some cases, the technology used could distract the learner rather than direct them to essential features to make association and meaningfulness and insight obvious.</span></p>
<p><span style="color: #ff6600"><strong>Humanist</strong> &#8211; Weblogs are perhaps the most appropriate as this is the best avenue for self expression and determination. Self expression and determination can also be achieved through social networking sites and virtual worlds as they allow you to create profiles and avatars that are representations of yourself. The collaborative nature of social networking sites and virtual worlds, as well as wikis and synchronous communication, would suit the experiential learning aspect of this theory.</span></p>
<p><span style="color: #ff6600"><strong>Constructivist</strong> &#8211; This theory stresses group work over individual work and so collaborative tools such as wikis, social networking, virtual worlds and synchronous communication would be more appropriate.</span></p>
<p><span style="color: #ff6600"><strong>Social Learning Theory </strong>- As this theory is based on the idea of observation and modelling, the technologies which have visual and interactive functions are best suited. These include vodcasts, animations, games and simulations and virtual worlds. If these technologies are embedded in others it could also work.</span></p>
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		<item>
		<title>Activity 2.5 &#8211; A Constructivist Approach</title>
		<link>http://tdinh86.edublogs.org/2008/05/23/activity-25-a-constructivist-approach/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/23/activity-25-a-constructivist-approach/#comments</comments>
		<pubDate>Fri, 23 May 2008 00:40:50 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[constructivist]]></category>
		<category><![CDATA[learning theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=98</guid>
		<description><![CDATA[How could you apply constructivist learning principles in an e-Learning environment?

 Group work (collaborative learning)
 Scenarios, case studies
 Enriched learning environments (multimedia learning)

Each of the above mentioned applications can be seen in the use of wikis and virtual worlds as well as games and simulations. Enriched learning environments can also be achieved through the use [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff"><strong>How could you apply constructivist learning principles in an e-Learning environment?</strong></span></p>
<ul class="unIndentedList">
<li><span style="color: #ff6600"> Group work (collaborative learning)</span></li>
<li><span style="color: #ff6600"> Scenarios, case studies</span></li>
<li><span style="color: #ff6600"> Enriched learning environments (multimedia learning)</span></li>
</ul>
<p><span style="color: #ff6600">Each of the above mentioned applications can be seen in the use of wikis and virtual worlds as well as games and simulations. Enriched learning environments can also be achieved through the use of podcasts, vodcasts, animation and the like. In this way, constructivist learning principles are met as these different technologies facilitate learners to develop their own learning through involvement in authoring, through exploration of relatively unknown technologies, through access to an abundance of resources online and so on.</span></p>
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		<item>
		<title>Activity 2.4 &#8211; The Humanist Approach</title>
		<link>http://tdinh86.edublogs.org/2008/05/23/activity-24-the-humanist-approach/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/23/activity-24-the-humanist-approach/#comments</comments>
		<pubDate>Fri, 23 May 2008 00:33:32 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[humanist]]></category>
		<category><![CDATA[learning theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=97</guid>
		<description><![CDATA[What effect might e-Learning contexts have for the humanist approach?
For the major part, I believe that e-Learning contexts have worked in favour of the humanist approach especially because of the fact that web 2.0 technologies have allowed for the freedom of self-publication. The fact that most web technologies these days allows authoring of information to [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff"><strong>What effect might e-Learning contexts have for the humanist approach?</strong></span></p>
<p><span style="color: #ff6600">For the major part, I believe that e-Learning contexts have worked in favour of the humanist approach especially because of the fact that web 2.0 technologies have allowed for the freedom of self-publication. The fact that most web technologies these days allows authoring of information to virtually everyone meets the principles emphasised by humanist theory. However, this can also have negative effects as some situations have seen individuals being humiliated and bullied among other things in a public sphere which has a reach beyond our borders. Furthermore, new technologies can also be daunting for learners as they struggle to grasp them and thus this can negatively impact the humanist approach.</span></p>
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		</item>
		<item>
		<title>Activity 2.3 &#8211; A Cognitive Approach</title>
		<link>http://tdinh86.edublogs.org/2008/05/23/activity-23-a-cognitive-approach/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/23/activity-23-a-cognitive-approach/#comments</comments>
		<pubDate>Fri, 23 May 2008 00:31:19 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[cognitivist]]></category>
		<category><![CDATA[learning theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=96</guid>
		<description><![CDATA[What effect might meaningfulness and insight have in e-Learning contexts?
Meaningfulness and insight can aid in e-Learning contexts as being able to associate experiences and view material in different ways can help develop meaning in the current learning situation and thus assist the learner in understanding material and problem solving. Because e-Learning contexts are constantly being [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff"><strong>What effect might meaningfulness and insight have in e-Learning contexts?</strong></span></p>
<p><span style="color: #ff6600">Meaningfulness and insight can aid in e-Learning contexts as being able to associate experiences and view material in different ways can help develop meaning in the current learning situation and thus assist the learner in understanding material and problem solving. Because e-Learning contexts are constantly being changed by advances in technology and emerging technology, meaningfulness and insight can support learners when dealing with these changes.</span></p>
<p><span style="color: #ff6600">In a reciprocated manner, insight can be developed through new technologies as they can shed different lights on issues in ways that the learner has never encountered before &#8211; so rather than restructuring and reorganising problems ourselves, new technologies may have the capability to do that for us. However the downside may be that these technologies can distract the learner and so expected associations may not be achieved or unexpected ones created.</span></p>
<p><span style="color: #ffffff"><strong>How can we use advance organisers in e-Learning contexts?</strong></span></p>
<p><span style="color: #ff6600">With e-Learning training programs, advance organisers can be used to give an overview of the course. Furthermore, they can detail how particular technologies can contribute to learning and understanding so as to settle the learner into using new technologies.</span></p>
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		</item>
		<item>
		<title>Can I Just Say &#8230;</title>
		<link>http://tdinh86.edublogs.org/2008/05/21/can-i-just-say/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/21/can-i-just-say/#comments</comments>
		<pubDate>Wed, 21 May 2008 08:29:50 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[Reflections on e-Learning Design]]></category>
		<category><![CDATA[eLDes Module 2: Learning Theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=95</guid>
		<description><![CDATA[The video that we were directed to watch, might I say, was so boring. Listening to Stanton Wortham speak for almost 20 minutes in a mock-class or boardroom setting was not helpful in learning the content. Comparing this video to the ones that we have seen on Common Craft, I&#8217;d say that Common Craft do [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff6600">The video that we were directed to watch, might I say, was so boring. Listening to Stanton Wortham speak for almost 20 minutes in a mock-class or boardroom setting was not helpful in learning the content. Comparing this video to the ones that we have seen on Common Craft, I&#8217;d say that Common Craft do a better job at educating than these video presentations that are actually provided by an educational institution. I had issues with the people sitting at the desk, they were quite a distraction and I think the lack of animation or the use of any other supporting media made the video ineffective.</span></p>
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		<item>
		<title>Activity 2.2 &#8211; A Behaviourist Approach</title>
		<link>http://tdinh86.edublogs.org/2008/05/21/activity-22-a-behaviourist-approacj/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/21/activity-22-a-behaviourist-approacj/#comments</comments>
		<pubDate>Wed, 21 May 2008 08:25:55 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[behaviourist]]></category>
		<category><![CDATA[learning theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=94</guid>
		<description><![CDATA[What effect might generalising have in e-Learning contexts?
In an e-Learning context, generalising can have quite a negative effect as it can limit learning. For example, a lot of my friends have refused to activate facebook  as they don&#8217;t see it as any more than a waste of time and an avenue to &#8220;stalk&#8221; other [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff"><strong>What effect might generalising have in e-Learning contexts?</strong></span></p>
<p><span style="color: #ff6600">In an e-Learning context, generalising can have quite a negative effect as it can limit learning. For example, a lot of my friends have refused to activate facebook  as they don&#8217;t see it as any more than a waste of time and an avenue to &#8220;stalk&#8221; other people. Having this narrow minded view of facebook, and social networking sites in general, would deny them of the view of social networking sites as tools that can facilitate learning. Thus learning is restricted as different modes of delivery are restricted because generalisations about them may exist which could lead to reservations about the technologies.</span></p>
<p><span style="color: #ff6600">On the other hand though, it can be positive if the generalisations are positive.</span></p>
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		<item>
		<title>Learning Theories &#8230;</title>
		<link>http://tdinh86.edublogs.org/2008/05/14/learning-theories/</link>
		<comments>http://tdinh86.edublogs.org/2008/05/14/learning-theories/#comments</comments>
		<pubDate>Wed, 14 May 2008 10:12:23 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[Reflections on e-Learning Design]]></category>
		<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[learning theories]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=92</guid>
		<description><![CDATA[In today&#8217;s class we had a look at the theories of learning. Below is a summary of these theories and attached is information provided in our module outline. 
Attachment: Learning Theories
We were also directed to this website for more information http://tip.psychology.org
Theories of Learning
Behaviorism

 Involves the process of conditioning and observable behaviour
 Looks at the relationship [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ffffff">In today&#8217;s class we had a look at the theories of learning. Below is a summary of these theories and attached is information provided in our module outline. </span></p>
<p><span style="color: #ffffff">Attachment: <a href="http://tdinh86.edublogs.org/files/2008/06/class-14-may-2008.doc">Learning Theories</a></span></p>
<p class="MsoNormalCxSpFirst"><span style="color: #ffffff">We were also directed to this website for more information <a href="http://tip.psychology.org" target="_blank">http://tip.psychology.org</a></span></p>
<p><span style="color: #ffffff"><strong>Theories of Learning</strong></span></p>
<p><span style="color: #ffffff"><strong>Behaviorism</strong></span></p>
<ul class="unIndentedList">
<li> <span style="color: #ffffff">Involves the process of conditioning and observable behaviour</span></li>
<li> <span style="color: #ffffff">Looks at the relationship between cause and effect in response to a stimulus</span></li>
<li> <span style="color: #ffffff">Learning becomes a modification of behaviour by applying stimuli, shaping responses and provisions of reinforcement</span></li>
<li> <span style="color: #ffffff">Requires practice and feedback otherwise skill may appear lost (frequency of repetition and ensuring response is not ignored)</span></li>
<li> <span style="color: #ffffff">Classic conditioning can be demonstrated by our ability to generalize our responses to stimuli</span></li>
<li> <span style="color: #ffffff">Operant conditioning is where people learn to behave a way in which allows them to obtain what they want or avoid things they don&#8217;t want (positive and negative reinforcement) </span></li>
<li> <span style="color: #ffffff">Ignoring reinforcements will lead to an extinction of response. The learner must be able to respond actively</span></li>
<li> <span style="color: #ffffff">Frequency of repetition and reinforcement is vital </span></li>
<li> <span style="color: #ffffff">Generalizations can suggest importance of practice in varied situations (learning transfer)</span></li>
<li> <span style="color: #ffffff">Immediate feedback of results is strongly motivating. It should be straight after or before the next attempt</span></li>
<li> <span style="color: #ffffff">Shaping behaviour by reinforcement of responses is essential to learning new skills.</span></li>
</ul>
<p><span style="color: #ffffff"><strong>Cognitivism</strong></span></p>
<ul class="unIndentedList">
<li> <span style="color: #ffffff">It differs from behaviourism as it focuses on the process between learning and performing skill</span></li>
<li> <span style="color: #ffffff">Learning is based on the re-organisation of experiences into systematic and meaningful patterns that lead to problem solving and insight</span></li>
<li> <span style="color: #ffffff">Use of grouping, hooking and pegging</span></li>
<li> <span style="color: #ffffff">Pre test used to test existing knowledge while post test becomes the comparison of learning obtained</span></li>
</ul>
<p><span style="color: #ffffff"><strong>Humanist</strong></span></p>
<ul class="unIndentedList">
<li> <span style="color: #ffffff">Influenced by cognitive approach but focuses on individuals seeking self esteem, personal adequacy and self actualization</span></li>
<li> <span style="color: #ffffff">Can be blended with other theories</span></li>
</ul>
<p><span style="color: #ffffff"><strong>Constructivism</strong></span></p>
<ul class="unIndentedList">
<li> <span style="color: #ffffff">Involves schema-mental model which builds on personal interactions with others and are unique to each individual</span></li>
<li> <span style="color: #ffffff">Dependant on prior knowledge</span></li>
<li> <span style="color: #ffffff">Involves repetition with increasing detail (spiral)</span></li>
<li> <span style="color: #ffffff">Can include taking knowledge and applying it to live situations</span></li>
<li> <span style="color: #ffffff">No final formal assessment</span></li>
</ul>
<p><span style="color: #ffffff"><strong>Social Learning</strong></span></p>
<ul class="unIndentedList">
<li> <span style="color: #ffffff">Can be blended with other theories but focuses on experience, observation and modelling (mentoring)</span></li>
<li> <span style="color: #ffffff">Involves 4 processes &#8211; attention, retention, reproduction and reinforcement</span></li>
</ul>
<p><span style="color: #ffffff"><strong>Social Constructivism</strong></span></p>
<ul>
<li><span style="color: #ffffff">Is a blend of social and constructivism theories</span></li>
</ul>
<p><span style="color: #ffffff"><br />
</span></p>
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		<item>
		<title>Activity 2.1 &#8211; What is Learning</title>
		<link>http://tdinh86.edublogs.org/2008/04/16/activity-21-what-is-learning/</link>
		<comments>http://tdinh86.edublogs.org/2008/04/16/activity-21-what-is-learning/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 17:48:39 +0000</pubDate>
		<dc:creator>tdinh86</dc:creator>
				<category><![CDATA[eLDes Module 2: Learning Theories]]></category>
		<category><![CDATA[learning]]></category>

		<guid isPermaLink="false">http://tdinh86.edublogs.org/?p=89</guid>
		<description><![CDATA[&#8220;The best definition is to conceive of learning as a relatively permanent change in behaviour with behaviour including both observable activity and internal processes such as thinking, attitudes and emotions.&#8221;
Burns, R. 1995, The Adult Learner at Work.
What is your definition of learning?
I would define learning as a process in which knowledge is acquired and then [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The best definition is to conceive of learning as a relatively permanent change in behaviour with behaviour including both observable activity and internal processes such as thinking, attitudes and emotions.&#8221;</p>
<p>Burns, R. 1995, The Adult Learner at Work.</p>
<p><span style="color: #ffffff"><strong>What is your definition of learning?</strong></span></p>
<p><span style="color: #ff6600">I would define learning as a process in which knowledge is acquired and then successfully demonstrated or transferred in an appropriate context. The knowledge is embedded through constant application and practice. It is something that has never been encountered before and thus upon learning, a person&#8217;s thought and perspective is altered.</span></p>
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